Jun 19, 2009, 09:29 AM // 09:29
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#261
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Forge Runner
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Some decent changes here, shame about SF being left alone, but at least they've acknowledged the problem.
However, with all the bugs I am led to suspect that this update was rushed, probably in the space of a week after they realised 'shit, we forgot the skill update'. If they're expanding the Live Team they should definitely employ a bug-checker.
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Jun 19, 2009, 09:30 AM // 09:30
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#262
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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I take it back, just read the OP's edit. Great job then Anet.
Apart from the Necros, Ritualists were the only casters I could stand, I might just create one now that they're not useless.
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Jun 19, 2009, 09:38 AM // 09:38
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#263
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Quote:
Originally Posted by Longasc
Yeah. I guess this is the result of the hate towards Lingering Curse: "Balanced till totally useless."
Who is going to use this with an energy cost of 15. This is almost back to the 25 energy cost version it once was, which had much more severe healing reduction.
Weaken Knees, OK... maybe I could live with that. But they did nothing to make Necros more attractive in various PvP modes.
Seems auto-attacking stuff to death is seen as more acceptable than hexing someone.
The other nerfs were following the stone old and flawed formula:
NERF THE CURRENT META.
+ add some random buffs to classes that have severe issues.
Like the many Ritualist and Paragon Buffs that I do not want to comment on yet before taking a closer look at them.
The Rit spell of choice, Weapon of Warding, on the other hand was nerfed once more. :P
Edit: Oh, the Cry of Pain nerf is funny: "Cryers cry now for half damage" keke
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1. People are still using LC, they just use it more wisely instead of tabbing to see who doesn't have it.
2. WK is fine now that it isn't as abused by Wars now.
3. Hopefully, Cry/Ray nerf will bring up prices on certain items. Don't really care if they touch SF. I can still make moneys elsewhere...
4. They made Weapons more attractive for Rit's, who now actually have a reason to pump into Spawning.
VoR nerf was poor. They didn't need to change it; just had to nerf/smiter's boon Mantra of Resolve. I don't give a shit if they nerf Bspam or not; anyone who is half-decent at this game should be able to beat it by now without much effort, especially after Anet has already mad it easier for everyone to beat it. As for MB, a soft jab at AoR (1 energy gain at 12 ES) and minor poke at MB (7 energy gain at 14 Fire) will sort this all out.
After all that is fixed, then you all can have a fun time bitching about whatever else you can't beat.
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Jun 19, 2009, 09:56 AM // 09:56
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#264
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Pre-Searing Cadet
Join Date: Jan 2009
Guild: AmeN
Profession: W/
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And the blood spike? Why do you AGAIn forget to nerf the f****** blood spike?
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Jun 19, 2009, 10:09 AM // 10:09
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#265
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Academy Page
Join Date: Apr 2006
Location: France :)
Guild: Rage Team [rT]
Profession: Mo/
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Quote:
Originally Posted by bertaro
And the blood spike? Why do you AGAIn forget to nerf the f****** blood spike?
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QFT.
Anet, You don't have any excuse, it's a major issue in pvp, known since September 2008. There is no fun playing ladder match when you facepalm'd every time the game is loading firemap in GvG.
Regina, please, you have to report this problem to the balance team, because they obviously don't care about the "pvp love".
Also, we're (french players) don't have any CM since Avatea from Tabula Rasa stopped to replaces Julien Crevits, can we expect another CM for reporting major issues like... mmh bspam, heroes in GvG, syncjoin in RA and many many others ?
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Jun 19, 2009, 10:32 AM // 10:32
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#266
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Frost Gate Guardian
Join Date: Jul 2006
Profession: Me/
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GG Anet!I love the update,was waiting for that for a really long time.
CoP was such a brainless little skill,which could be ran by any PuG team,so easy to use.
SF got untouched to promote guild teams,cause UWSC is so hard for a PuG to do.
Before you update something,I strongly reccomend you to try it out and not just read guru QQ posts.
GG,way to go
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Jun 19, 2009, 10:44 AM // 10:44
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#267
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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I LOVE IT!
12chars
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Jun 19, 2009, 10:48 AM // 10:48
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#268
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Desert Nomad
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Signet of Binding: functionality changed to: "You lose 200..50 Health. Gain control of target spirit."
This works on Mallyx's Anguished Soul spirits? Does Mallyx then suffer from their environmental effects?
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Jun 19, 2009, 10:50 AM // 10:50
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#269
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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Shitty update, they just made ritus able to cast their useless spirits faster, they are still worthless.
Nerf on weapon spell duration that hinders ritualist flexibility ( class is nerfed as a whole), good buff for paragons, shame for ROJ and COP, they never affected my pve experience so I didn't care if they were overpowered.
IMHO they made this update just to be able to say "we fixed ritus and paragons" while they did nothing at all. Good job A-net, I'm surely going to buy GW2.
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Jun 19, 2009, 10:58 AM // 10:58
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#270
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by upier
Guess which class I like?
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And I have moved on:
(Yeah, I am able to changes races to! I am THAT good!)
You still need to bring a full bar of spirits to actually do something. Sure you can cast them faster - but nothing else to keep me interested.
After the initial sensation - the ritu update doesn't do it for me.
After I get bored of my new necro - I'll toy around with the para changes a bit more.
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Jun 19, 2009, 11:01 AM // 11:01
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#271
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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Quote:
Originally Posted by upier
And I have moved on:
(Yeah, I am able to changes races to! I am THAT good!)
You still need to bring a full bar of spirits to actually do something. Sure you can cast them faster - but nothing else to keep me interested.
After the initial sensation - the ritu update doesn't do it for me.
After I get bored of my new necro - I'll toy around with the para changes a bit more.
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The paragon updates are good, far from what they should be but are somewhat decent. Ritualists on the other hand were just shat upon with a not so hidden nerf. It's like Anet is trying to cure cancer with an aspirine.
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Jun 19, 2009, 11:09 AM // 11:09
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#272
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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I'm only going to comment on the two changes that will have influence on PvE mesmers: CoP and VoR.
I think both are decent changes when looking at a single mesmer in the team.
For people using several CoP mesmers in a farming build this will hurt, but they knew or should have known that the skill was overpowered.
I'm just wondering about two things (can't play GW here at work....):
- Does CoP now apply a hex for the degen on the foes that are hit?
- If it does apply a hex, does it count as a mesmer hex (thus making VoR less effective as trigger hex)?
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Jun 19, 2009, 11:20 AM // 11:20
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#273
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Krytan Explorer
Join Date: Dec 2005
Location: United Kingdom
Guild: Guildless Since 2005™
Profession: W/
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Anyone not get Tournament Points?
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Jun 19, 2009, 11:24 AM // 11:24
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#274
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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Quote:
Originally Posted by the_jos
I'm just wondering about two things (can't play GW here at work....):
- Does CoP now apply a hex for the degen on the foes that are hit?
- If it does apply a hex, does it count as a mesmer hex (thus making VoR less effective as trigger hex)?
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Monsters will just loose health with no visible reason why. No down arrow, no hex, no anything, as if they were holding a few vampiric weapons at once. Cry will not be triggered by a lingering Cry. Consider bringing a knockdown against healers. The change will drive newbies to extinction, experts will shrug it off. Not the best update for the social aspects of GW.
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Jun 19, 2009, 11:49 AM // 11:49
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#275
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Academy Page
Join Date: Oct 2007
Profession: R/
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nice update lol. It is one of the update that i just dont say "Is that it?" then chuckles hehe.
I laugh when i saw the list of skill got buff for para and rit hahahaha. i was like they just make a new class!
GG++, i wanna play paragon again and try out new builds for heroes and what not :P
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Jun 19, 2009, 11:49 AM // 11:49
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#276
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Quote:
Originally Posted by headlesshobbs
I keep thinking they may give it a different effect or something. Be surprising if they replaced health loss with skills disabled for X amount of time, or something.
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That would be great! Or perhaps something like "SF is disabled for 3 years"
*hands nerfbat to headlesshobbs*
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Jun 19, 2009, 11:57 AM // 11:57
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#277
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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What is this about the necro wells? were you supposed to be able to make well without corpse, but saccing instead? It doesnt work, just tested. All I see is a change in the description text that gives no meaning.
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Jun 19, 2009, 12:00 PM // 12:00
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#278
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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You got to give it to Anet, they do listen to the 'community'. Timing and deadlines are something else though.
- Players wanted some rit and para love
- Cry of pain got nerfed
- Ray has aoe scatter now
To be honest I got hit pretty hard, because Ray + CoP + By Ural's Hammer made a very effective and fun smiting build. Nevertheless it doesn't matter anymore as I vanquished everything anyway.
Good skill update Anet.
Last edited by Gun Pierson; Jun 19, 2009 at 12:03 PM // 12:03..
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Jun 19, 2009, 12:22 PM // 12:22
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#279
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Quote:
when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye.
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<3 u Anet. Always said it: the Sf skill is not the problem in itself. It's the speedclearing. Just make those area's that are being speedcleared often harder to clear with these builds, by adding certain skills to mobs that can counter the permasin build, rather than nerfing SF. Because that won't solve the speedclear problem, as players will find another way around it. Fix the area, and you can tackle all possible speedclear builds around.
Now fix the XTH points lol.
My para and rit are pleased. very pleased indeed.
Last edited by Sjeng; Jun 19, 2009 at 01:45 PM // 13:45..
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Jun 19, 2009, 12:23 PM // 12:23
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#280
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Can someone tell me how wells are different now?
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